以下是一个使用Dio库的Flutter代码示例,演示如何使用Options的responseType属性来发送流式的网络请求:
import 'package:flutter/material.dart';
import 'package:dio/dio.dart';
class StreamRequestDemo extends StatefulWidget {
@override
_StreamRequestDemoState createState() => _StreamRequestDemoState();
}
class _StreamRequestDemoState extends State<StreamRequestDemo> {
Dio _dio;
Stream<List<int>> _responseStream;
@override
void initState() {
super.initState();
_dio = Dio();
}
void makeStreamRequest() async {
try {
Response response = await _dio.get(
'https://example.com/stream',
options: Options(
responseType: ResponseType.stream,
),
);
if (response.statusCode == 200) {
_responseStream = response.data.stream;
setState(() {});
}
} catch (e) {
print('Error: $e');
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Stream Request Demo'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
RaisedButton(
onPressed: makeStreamRequest,
child: Text('Make Stream Request'),
),
SizedBox(height: 20),
if (_responseStream != null)
StreamBuilder<List<int>>(
stream: _responseStream,
builder: (context, snapshot) {
if (snapshot.hasData) {
return Text('Received data: ${String.fromCharCodes(snapshot.data)}');
} else if (snapshot.hasError) {
return Text('Error: ${snapshot.error}');
} else {
return CircularProgressIndicator();
}
},
),
],
),
),
);
}
}
在这个示例中,我们首先创建了一个Dio实例,并定义了一个Stream来持有响应的数据。然后,我们定义了一个makeStreamRequest
的方法,该方法使用Dio库的get方法发送一个GET请求,并在Options中设置了responseType为ResponseType.stream,以表示我们希望返回的响应数据是一个流。在获取到响应后,我们可以通过response.data.stream访问到流式的数据,并将其赋值给_responseStream变量。然后,在UI中,我们通过一个RaisedButton来触发makeStreamRequest方法,并使用StreamBuilder来监听_responseStream流的变化,以便在接收到数据时更新UI。